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All we had done up to the time we did Myst was hand draw things. It feels like, and I would assume everybody feels that way, but when you get new boost of technology… Like I remember starting Myst. RM: Yeah! Oh, that’s actually a great question. PSLS: Have each of those moments helped to boost you forward? Have they given you the kick that you need each time to move forward with new games, new ideas? Now, you know, my jaw is mostly just on the floor. All these things are like these epic moments in gaming that have blown me away. Having something color, color graphics, and then real time 3D stuff. And I bought the first Magnavox Odyssey game machine. I mean I was making computer games before you could have a computer in your house. The early ones are weird cause it’s simple things that people don’t appreciate that I had to live through, like you can have a computer in your house. RM: Well there’s jaw drop moments that may come every now and then. What has been your observation as you’ve seen video games grow and evolve over that time? PSLS: You’ve been around the industry for 25 plus years. PSLS: Legendary is a nice way of saying that. RM: Legendary! (laughs) I’m old, that’s what it means! Yeah, I’ve been around a long time. PlayStation LifeStyle: So you are Rand Miller, founder of Cyan, creator of Myst, Riven– I got the opportunity for a face to face with Miller about his experience in game development, people that he’s inspired over the years, and those that have influenced him. 2017 will see the launch of Obduction on PlayStation 4 and PSVR, the first time that Cyan has ever worked natively on consoles (previous console ports were not handled in house). In 2016, he released the Kickstarter backed Obduction for PC, a spiritual successor to his CD-ROM classic, with an Oculus VR version that quickly followed.
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It’s been more than 23 years since Myst’s release, and creator Rand Miller is not resting on the laurels of early success.
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